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here's the full hex code of a default 3P customizable format for patroklos
Soul Calibur in the streets of rage. Soul Calibur 6 Training. Creating and Fighting W. Distinguishing Soul Calibur III from earlier editions, and from most other fighting games in general, is the ability to create a custom character. Players can choose the gender, physical appearance, weapon, and fighting style of their created character, who they'll lead through the game's main story mode, earning new items and unlocking. Soul Of Devil Jin Fighting Style - Beat Harada in Quick Battle or in Legandary Souls (Asia path) / OR reach Player Level 5 Unlockable Stages Perform the following actions to unlock additional stages. The ranks go from E (worst) to A (best), and 5 (worst) down to 1 (best), with a transition to the next highest letter when you get to the lowest number (e.g. E1 levels up to D5). You start at E5, and there are achievements/trophies for achieving higher ranks. The last build of RPCS3 as of 06 September 2018, can run Soul calibur V smoothly, fully playable, but the the training menu. Known issue: some missing color. The ranks go from E (worst) to A (best), and 5 (worst) down to 1 (best), with a transition to the next highest letter when you get to the lowest number (e.g. E1 levels up to D5). You start at E5, and there are achievements/trophies for achieving higher ranks.
https://dl.dropboxusercontent.com/u/55034895/SCVDRESSUP/HEX_HELP_CUTS/HexHelp.html
00 00 00 00 01 00 00 00 00 0B at the very top, the bolded part is the starting point of each character. the 4 pairs of 00 before this code are not always 00's because the thumbnails from the previous character might fill up these bits. if you need to find the very beginning of the character, this is the pattern you need to recognize.
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as dragonx24 said, row 00 column 0F is the male female texture bit. I never touched it because I don't want my character to look like crap
regarding the character slot code in row 010, this code isn't as simple as it seems. recall that this code is used to determine whether your creation appears under canon character select or the creation character select, but that's not all, it actually affect the speech pattern of your creations too.
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custom creation voices usually have less words than canon characters. say creation character have 10 words, then canon character probably have 15 words. if your character is sitting in the creation character select and you swap its voice with canon characters, the game will only use the 10 words from the canon character and ignore the rest. in order to use the full speech pattern, you must put your character creation under the same canon character select as well.however there's a problem with this, because your character will be identified as 3P, the body stickers will disappear if you ever go into creation mode menu again, and you will not be able to add the stickers onto the body like before, so only make this change after you have completed your design then make this change.
row 010, column 06, when you use 1P/2P/3P, these 2 characters are always FF, but custom creations have some other values here. if you change this to FF for your custom character, it will add a stupid red line on the face, but it doesn't do anything else. I checked and the red line doesn't mean any other object overlapping behind the face, so I have no idea what this code does. just ignore it.
row 010, column 08, as dragonx24 said, it's the character pose bytes, you can check the dropbox site on the code for individual character pose. it doesn't hurt to change code so have fun with it.
now from row 010 column 0C all the way to row 060 column 07, this is actually the master equipment list that the game reads on start up. this is the code that character creation mode use to revert your swaps back to original. if your friends made a character with dlc parts, make sure you block out those parts with FFFFFFFF so your save doesn't get locked out.
row 060, column 08, this is the code for the 1P/2P character models. it's in the form of
00 13 00 XX for 1P or
00 13 01 XX for 2P
XX is the code for the model you want to use. check the dropbox site for the character specific code
if you change this code to FF FF FF FF for 1P and 2P, your 1P/2P character will be missing body parts. check the drop box site on which body parts will be missing.
regarding the proportions code, generally you don't want to touch the row 060 0C to row 080 07 because it mess up character size and attack range of your character, well unless you are making creations for astaroth or nightmare, you might want to copy the asta/nightmare character size onto your creations to ensure they have the same attack range.
starting from row 080 08, for each 4 pairs of characters, it's the same muscle sliders as the creation mode except that you can go beyond the limitations that your character was given. this is just for aesthetics, I don't think hit box will change even if you make your characters fat.
row 080 08 upper arm
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row 080 0c forearmrow 090 00 pec
row 090 04 waist
row 090 08 hips
row 0A0 0c thigh
row 0A0 00 calves
row 0A0 04 stomach
row 0A0 08 chest
I only checked the maximum values for chest and hips because that's how I roll but here it is
3f 80 00 00 is the normal build maximum
3f C0 00 00 is the athletic build maximum
3f CC CC CD is the slight increase from athletic build maximum
3f ff ff ff is the highest maximum number you can enter for female characters. it works great for the chest, but it's terrible when you apply this to the hips. doesn't work for male characters though, dunno why
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btw, this proportions code WORK ON 1P/2P/3P customizations!!!
have fun with your bootilicious viola, natsu, leixia, hilde, tira, and pyrrha.
after the proportions code, row 0b0 and 120 defines the skin colors
row 0b0, column 00 is the body skin color
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row 120, column 08 is the face skin color
both of these work on 3P characters. if these 2 colors are different, the seam line along the face will be very ugly, also, if you go to in game creation menu with different colors of body and face, creation menu will override face color with body color.
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also around this area are the definitions of the hair colors, eye brow colors, and color set for 1P and 2P character modelsrow 330~360 are possibly where the default 1P/2P character colors are, and then I think there's another section for editable colors in row 1340~14e0, but I didn't fully test it.
in the next post I will talk about the equipment hex code and properties
if there's any error in my posts, please let me know, thx.
if you know something I don't, please share with me too, thx
Not long ago, an image popped up on the Facebook page for SoulCalibur V. It was a new advertisement for the game, using two of the most recognizable characters from the roster: Ivy's breasts.
Now, it's no big surprise that NAMCO Bandai would choose to market the game this way. Sex sells, after all, and Ivy is already sort of a poster girl for outrageous female proportions in fighting games (second only to Mai Shiranui from King of Fighters.) So if NAMCO Bandai were going to use sex to sell the game (the text across Ivy's breasts reads 'go big or go home') this would be the way to do it. Sure, there was a little bit of scandal surrounding the ad—which was to be expected—but, overall, it wasn't too horribly bad. In fact, the ad is still up on SoulCalibur's Facebook page (uploaded by a fan) and, at the time of this writing, it has a mere three likes and one lone comment.
Then a second ad showed up on the Facebook page that apparently pushed our sensibilities too far. The ad swaps out Ivy for Voldo, and, instead of focusing on a gigantic pair of breasts, it focuses on Voldo's purple strap-on codpiece. The text across Voldo's midsection translates to 'curious?' I personally found this advertisement hilarious. It allowed NAMCO Bandai to be an equal opportunity objectifier, and, if anything, it actually reduced the impact that the Ivy ad had by satirizing it using the game's most off-the-wall male character. In a way, I saw it as a careful and subversive way to bring our objectification of the female body into light.
Unfortunately, the general public didn't share these sentiments. Scandal had apparently erupted over the Voldo ad. It was called 'objectionable' and 'lude,' and it wasn't long before the ad was taken off the SoulCalibur V Facebook page.
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Now here is the funny part: That ad wasn't even real. It was a fan creation that was meant to turn the original SoulCalibur V ad on its head. The crotch shot used was actually one of Voldo's SoulCalibur IV model. It's worth it to note that when SoulCalibur IV came out, no one objected to this model. Perhaps people are ok with purple codpieces as long as they are viewed from a distance?
What's interesting about this series of events is what it reveals about us as a society. When we were under the mistaken impression that the ad was created by NAMCO Bandai, people were incredibly upset. However, from a certain perspective, Voldo is more covered than Ivy is. I mean, all of his naughty bits are completely covered. Meanwhile, the ad that was actually created by NAMCO Bandai has Ivy's breasts practically falling out of her fur top. Yet this is the advertisement that we were okay with. This seems to suggest that we're all comfortable with objectifying the female body, but find similar male objectification highly offensive. That's a double standard if I ever heard one.
Now, I'm not saying that NAMCO Bandai pulled the Voldo ad because of the outrage. In fact, they probably pulled the ad because they didn't necessarily want to be associated with the unsolicited work of a fan. When you consider the fact that the text at the bottom had the official NAMCO logo on it, you could imagine the legal trouble this could potentially cause if left unchecked. Neither of the ads is officially posted by NAMCO Bandai at this point, though both of them have been re-uploaded to the SoulCalibur Facebook page by fans.
/insyde-bios-update-download.html. Moreover, neither of these images is a particularly good advertisement for the game. There are no screenshots, no gameplay details, no mention of the new mechanics—nothing but scantily clad bodies. Both advertisements are inherently meaningless as far as the game itself goes. Sure, sex sells, but SoulCalibur has a pretty rabid fan base right now that will probably buy the game no matter what, and its new mechanics are more than enough to appeal to the rest of the fighting game crowd. What sort of gamer could either of these ads possibly draw in?
Actually, scratch that. I think we all know what sort of gamer this sort of ad would draw in. The better question is, will drawing in these gamers ultimately be worth the scandal?
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What do you think? Was the fake Voldo ad objectionable? What about the original Ivy ad? Is this just an irrational double standard, or is there some truly valid reason to be offended here?
By Angelo M. D'Argenio Contributing Writer Date: January 16, 2012 |
*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central. This week's is also purely a work of fiction*